Threephase Threephase

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  • Christopher Peplin Design workflow and data models for g... was created by Christopher Peplin

    Thursday Sep 02

    #30 / Mercury-Atlas 7 / new

    ticket
  • Christopher Peplin Decide on best database backend was updated by Christopher Peplin 02:00 AM

    #24 / Mercury-Atlas 8 / ✓resolved

    ticket
  • Christopher Peplin Decide on best database backend was updated by Christopher Peplin 12:52 AM

    #24 / Mercury-Atlas 8 / in-progress

    ticket
  • Christopher Peplin Design contract parameters and data m... was created by Christopher Peplin 12:42 AM

    #29 / Mercury-Atlas 7 / new

    ticket
  • Christopher Peplin Decide on best database backend was updated by Christopher Peplin

    Wednesday Sep 01

    #24 / Mercury-Atlas 8 / in-progress

    ticket
  • Christopher Peplin Design workflow for inviting user to a private/public multiplayer game was updated by Christopher Peplin 09:13 PM

    #23 / Mercury-Atlas 7 / ✓resolved

    ticket
  • Christopher Peplin Design workflow for creating a public game was updated by Christopher Peplin 09:13 PM

    #22 / Mercury-Atlas 7 / ✓resolved

    ticket
  • Christopher Peplin Revisit real-time behavior was updated by Christopher Peplin

    Tuesday Aug 31

    #28 / Mercury-Atlas 6 / ✓resolved

    ticket
  • Christopher Peplin Decide on best database backend was updated by Christopher Peplin

    Monday Aug 30

    #24 / Mercury-Atlas 8 / new

    ticket
  • Christopher Peplin Revisit real-time behavior was created by Christopher Peplin 02:30 AM

    #28 / Mercury-Atlas 6 / new

    ticket
  • Christopher Peplin Decide if a background daemon is required was updated by Christopher Peplin 02:30 AM

    #27 / Mercury-Atlas 6 / ✓resolved

    ticket
  • Christopher Peplin Diagram data model was updated by Christopher Peplin 02:29 AM

    #25 / Mercury-Atlas 6 / ✓resolved

    ticket
  • Christopher Peplin Decide if a background daemon is requ... was created by Christopher Peplin

    Sunday Aug 29

    #27 / Mercury-Atlas 6 / new

    ticket
  • Christopher Peplin Choose map generation algorithm was updated by Christopher Peplin 10:22 PM

    #26 / new

    ticket
  • Christopher Peplin Choose map generation algorithm was updated by Christopher Peplin 10:22 PM

    #26 / Mercury-Atlas 8 / new

    ticket
  • Christopher Peplin Choose map generation algorithm was created by Christopher Peplin 10:22 PM

    #26 / Mercury-Atlas 6 / new

    ticket
  • Christopher Peplin Diagram data model was created by Christopher Peplin 09:12 PM

    #25 / Mercury-Atlas 6 / new

    ticket
  • Christopher Peplin Design relationship between user and a map region was updated by Christopher Peplin 08:44 PM

    #21 / Mercury-Atlas 7 / ✓resolved

    ticket
  • Christopher Peplin Design relationship between user account and a game was updated by Christopher Peplin 08:44 PM

    #20 / Mercury-Atlas 7 / ✓resolved

    ticket
  • Christopher Peplin Design parameters for a multiplayer's region was updated by Christopher Peplin 08:02 PM

    #19 / Mercury-Atlas 6 / ✓resolved

    ticket
  • Christopher Peplin Design parameters for a multiplayer's region was updated by Christopher Peplin 06:42 PM

    #19 / Mercury-Atlas 6 / in-progress

    ticket
  • Christopher Peplin Decide object for a player in a multiplayer game was updated by Christopher Peplin 06:42 PM

    #18 / Mercury-Atlas 6 / ✓resolved

    ticket
  • Christopher Peplin Design map zone parameters was updated by Christopher Peplin 06:42 PM

    #16 / Mercury-Atlas 6 / ✓resolved

    ticket
  • Christopher Peplin Decide on map objects was updated by Christopher Peplin 06:41 PM

    #15 / Mercury-Atlas 6 / ✓resolved

    ticket
  • Christopher Peplin Design map node parameters was updated by Christopher Peplin 06:41 PM

    #17 / Mercury-Atlas 6 / ✓resolved

    ticket
  • Christopher Peplin Bulk Edit command state:"resolved".
    3 tickets affected: #9 #11 #13.

    Wednesday Aug 25

    bulk edit
  • Christopher Peplin Bulk Edit command state:"in-progress".
    3 tickets affected: #9 #11 #13. 06:31 PM bulk edit
  • Christopher Peplin Bulk Edit command state:"resolved".
    3 tickets affected: #10 #12 #14. 06:31 PM bulk edit
  • Christopher Peplin Bulk Edit command state:"open".
    3 tickets affected: #9 #11 #13. 06:31 PM bulk edit
  • Christopher Peplin Bulk Edit command state:"resolved".
    6 tickets affected: #3 #4 #5 #6 #7 #8. 02:52 PM bulk edit
  • Christopher Peplin Bulk Edit command milestone:id#82252.
    11 tickets affected: #9 #10 #11 #12 #13 #14 #15 #16 #17 #18 #19.

    Tuesday Aug 24

    bulk edit
  • Christopher Peplin Bulk Edit command milestone:id#82253.
    4 tickets affected: #20 #21 #22 #23. 06:36 PM bulk edit
  • Christopher Peplin Bulk Edit command milestone:id#82254.
    1 ticket affected: #24. 06:35 PM bulk edit
  • Christopher Peplin Decide on best database backend was created by Christopher Peplin 06:35 PM

    #24 / Mercury-Redstone 4 / new

    ticket
  • Christopher Peplin Design workflow for inviting user to ... was created by Christopher Peplin 06:34 PM

    #23 / Mercury-Redstone 4 / new

    ticket
  • Christopher Peplin Design workflow for creating a public... was created by Christopher Peplin 06:34 PM

    #22 / Mercury-Redstone 4 / new

    ticket
  • Christopher Peplin Design relationship between user and ... was created by Christopher Peplin 06:33 PM

    #21 / Mercury-Redstone 4 / new

    ticket
  • Christopher Peplin Design relationship between user acco... was created by Christopher Peplin 06:33 PM

    #20 / Mercury-Redstone 4 / new

    ticket
  • Christopher Peplin Design parameters for a multiplayer's... was created by Christopher Peplin 06:33 PM

    #19 / Mercury-Redstone 4 / new

    ticket
  • Christopher Peplin Decide object for a player in a multi... was created by Christopher Peplin 06:32 PM

    #18 / Mercury-Redstone 4 / new

    ticket
  • Christopher Peplin Design map node parameters was created by Christopher Peplin 06:32 PM

    #17 / Mercury-Redstone 4 / new

    ticket
  • Christopher Peplin Design map zone parameters was created by Christopher Peplin 06:32 PM

    #16 / Mercury-Redstone 4 / new

    ticket
  • Christopher Peplin Decide on map objects was created by Christopher Peplin 06:32 PM

    #15 / Mercury-Redstone 4 / new

    ticket
  • Christopher Peplin Design storage parameters was created by Christopher Peplin 06:31 PM

    #14 / Mercury-Redstone 4 / new

    ticket
  • Christopher Peplin Decide on storage types was created by Christopher Peplin 06:31 PM

    #13 / Mercury-Redstone 4 / new

    ticket
  • Christopher Peplin Design line parameters was created by Christopher Peplin 06:31 PM

    #12 / Mercury-Redstone 4 / new

    ticket
  • Christopher Peplin Decide on line types was created by Christopher Peplin 06:31 PM

    #11 / Mercury-Redstone 4 / new

    ticket
  • Christopher Peplin Design generator parameters was created by Christopher Peplin 06:31 PM

    #10 / Mercury-Redstone 4 / new

    ticket
  • Christopher Peplin Decide on generator types was created by Christopher Peplin 06:31 PM

    #9 / Mercury-Redstone 4 / new

    ticket
  • Christopher Peplin Design single player scoring incentives was created by Christopher Peplin 06:30 PM

    #8 / Mercury-Redstone 4 / new

    ticket
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