|
117 |
✓resolved |
Support asking for closest fuel price to a certain time |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
100 |
✓resolved |
Market should ask City for its fuel indices when calculating local price |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
116 |
✓resolved |
Demand should scale with number of customers |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
125 |
✓resolved |
Add method to calculate historical peak demand at a time to game, state and city |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
99 |
✓resolved |
Cache fuel indicides in a new city on creation |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
115 |
✓resolved |
State should know estimated peak power |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
126 |
✓resolved |
Add MarginalPrice model to City |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
91 |
✓resolved |
Change market price in a city based on block makeup |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
114 |
✓resolved |
Clear market according to estimated peak power |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
124 |
✓resolved |
Add HistoricalPeakDemand model attached to cities |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
131 |
✓resolved |
Allow ordering generators by bid price instead of just marginal cost |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
102 |
✓resolved |
Drop reactive power from spec |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
101 |
✓resolved |
Convert separate Blip class to a simpler (and faster) customer count |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
98 |
✓resolved |
Attach blocks to a map after creating |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
93 |
✓resolved |
Charge generators' their city localized fuel price |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
90 |
✓resolved |
Rename 'average_price' field on Market to 'initial_price' to step out from under the new average_price method |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
89 |
✓resolved |
Add method to Market to get average price across all games |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
85 |
✓resolved |
Add 'step' method to state |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
84 |
✓resolved |
Add 'step' method to city |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
83 |
✓resolved |
Add 'step' method to technical component |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
82 |
✓resolved |
Add 'stepped_at' attribute to state |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
81 |
✓resolved |
Add 'stepped_at' attribute to city |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
80 |
✓resolved |
Add 'stepped_at' attribute to technical component |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
106 |
✓resolved |
Certify all use of time respects TIME_SCALE in game |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
113 |
✓resolved |
Scale fuel market x axis to not be individual units |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
112 |
✓resolved |
Create special case for setting price if previous demand was 0 |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
75 |
✓resolved |
Add main 'step' method to Game |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
77 |
✓resolved |
Confirm that stepping each object individually will maintain consistency |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
105 |
✓resolved |
Improve performance of Map creation (blocks are causing an explosion) |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
79 |
✓resolved |
Modify page title helper to change browser page title |
Apollo 4 |
Christopher Peplin |
about 14 years old |