|
39 |
✓resolved |
Method for determining the amount of time passed in a game |
Gemini XI |
Christopher Peplin |
about 14 years old |
|
110 |
✓resolved |
MC should be with respect to 1MW, not 1 hour |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
100 |
✓resolved |
Market should ask City for its fuel indices when calculating local price |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
49 |
✓resolved |
Make URLs hackable in web interface |
Mercury-Atlas 11 |
Christopher Peplin |
about 14 years old |
|
1 |
✓resolved |
List types of games available to create |
Mercury-Redstone 3 |
Christopher Peplin |
about 14 years old |
|
151 |
✓resolved |
Link the header bar state URL to state & map view |
Apollo 7 |
Christopher Peplin |
about 14 years old |
|
111 |
✓resolved |
Leaving a game should delete the state |
Apollo 7 |
Christopher Peplin |
about 14 years old |
|
135 |
✓resolved |
Kill storage devices |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
118 |
✓resolved |
Instead of storing load profiles as hourly values, store the final scaling factor for a base equation |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
105 |
✓resolved |
Improve performance of Map creation (blocks are causing an explosion) |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
147 |
✓resolved |
Implement switch game button |
Apollo 7 |
Christopher Peplin |
about 14 years old |
|
55 |
✓resolved |
Implement map rendering |
Apollo 8 |
Christopher Peplin |
about 14 years old |
|
54 |
✓resolved |
Hook up login system |
Gemini III |
Christopher Peplin |
about 14 years old |
|
123 |
✓resolved |
Graph of generator's average operating level operating level over time |
Apollo 7 |
Christopher Peplin |
about 14 years old |
|
127 |
✓resolved |
Graph marginal cost of generator over time |
Apollo 7 |
Christopher Peplin |
about 14 years old |
|
121 |
✓resolved |
Generator should ask state/city for its operating level at time T |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
69 |
✓resolved |
Figure out how much fuel a generated used since a point in time |
Gemini XII |
Christopher Peplin |
about 14 years old |
|
102 |
✓resolved |
Drop reactive power from spec |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
109 |
✓resolved |
Drop average cap, generators should have only a peak capacity |
Apollo 7 |
Christopher Peplin |
about 14 years old |
|
61 |
✓resolved |
Don't let a line point to the same city/state that it starts |
Gemini XI |
Christopher Peplin |
about 14 years old |
|
154 |
✓resolved |
Display MC curve for today for a state |
Apollo 8 |
Christopher Peplin |
about 14 years old |
|
142 |
✓resolved |
Display game time on web page |
Apollo 7 |
Christopher Peplin |
about 14 years old |
|
143 |
✓resolved |
Discount capital costs if in RoR regulation |
Apollo 7 |
Christopher Peplin |
about 14 years old |
|
25 |
✓resolved |
Diagram data model |
Mercury-Atlas 6 |
Christopher Peplin |
about 14 years old |
|
104 |
✓resolved |
Determine demand for fuel at average operating level for all generators yesterday |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
70 |
✓resolved |
Determine cost of an amount of fuel |
Gemini XII |
Christopher Peplin |
about 14 years old |
|
23 |
✓resolved |
Design workflow for inviting user to a private/public multiplayer game |
Mercury-Atlas 7 |
Christopher Peplin |
about 14 years old |
|
22 |
✓resolved |
Design workflow for creating a public game |
Mercury-Atlas 7 |
Christopher Peplin |
about 14 years old |
|
30 |
✓resolved |
Design workflow and data models for growing the region |
Mercury-Atlas 7 |
Christopher Peplin |
about 14 years old |
|
14 |
✓resolved |
Design storage parameters |
Mercury-Atlas 6 |
Christopher Peplin |
about 14 years old |