| 
        116 | 
        ✓resolved | 
        Demand should scale with number of customers | 
        Apollo 6 | 
        Christopher Peplin | 
        about 15 years old | 
      
      
         | 
        29 | 
        ✓resolved | 
        Design contract parameters and data model | 
        Mercury-Atlas 7 | 
        Christopher Peplin | 
        about 15 years old | 
      
      
         | 
        10 | 
        ✓resolved | 
        Design generator parameters | 
        Mercury-Atlas 6 | 
        Christopher Peplin | 
        about 15 years old | 
      
      
         | 
        12 | 
        ✓resolved | 
        Design line parameters | 
        Mercury-Atlas 6 | 
        Christopher Peplin | 
        about 15 years old | 
      
      
         | 
        17 | 
        ✓resolved | 
        Design map node parameters | 
        Mercury-Atlas 6 | 
        Christopher Peplin | 
        about 15 years old | 
      
      
         | 
        16 | 
        ✓resolved | 
        Design map zone parameters | 
        Mercury-Atlas 6 | 
        Christopher Peplin | 
        about 15 years old | 
      
      
         | 
        4 | 
        ✓resolved | 
        Design multiplayer scoring algorithm | 
        Mercury-Redstone 4 | 
        Christopher Peplin | 
        about 15 years old | 
      
      
         | 
        7 | 
        ✓resolved | 
        Design multiplayer scoring incentives | 
        Mercury-Redstone 4 | 
        Christopher Peplin | 
        about 15 years old | 
      
      
         | 
        6 | 
        ✓resolved | 
        Design multiplayer, shared ranking algorithm | 
        Mercury-Redstone 4 | 
        Christopher Peplin | 
        about 15 years old | 
      
      
         | 
        19 | 
        ✓resolved | 
        Design parameters for a multiplayer's region | 
        Mercury-Atlas 6 | 
        Christopher Peplin | 
        about 15 years old | 
      
      
         | 
        20 | 
        ✓resolved | 
        Design relationship between user account and a game | 
        Mercury-Atlas 7 | 
        Christopher Peplin | 
        about 15 years old | 
      
      
         | 
        21 | 
        ✓resolved | 
        Design relationship between user and a map region | 
        Mercury-Atlas 7 | 
        Christopher Peplin | 
        about 15 years old | 
      
      
         | 
        5 | 
        ✓resolved | 
        Design single player game ranking  | 
        Mercury-Redstone 4 | 
        Christopher Peplin | 
        about 15 years old | 
      
      
         | 
        3 | 
        ✓resolved | 
        Design single player scoring algorithm | 
        Mercury-Redstone 4 | 
        Christopher Peplin | 
        about 15 years old | 
      
      
         | 
        8 | 
        ✓resolved | 
        Design single player scoring incentives | 
        Mercury-Redstone 4 | 
        Christopher Peplin | 
        about 15 years old | 
      
      
         | 
        14 | 
        ✓resolved | 
        Design storage parameters | 
        Mercury-Atlas 6 | 
        Christopher Peplin | 
        about 15 years old | 
      
      
         | 
        30 | 
        ✓resolved | 
        Design workflow and data models for growing the region | 
        Mercury-Atlas 7 | 
        Christopher Peplin | 
        about 15 years old | 
      
      
         | 
        22 | 
        ✓resolved | 
        Design workflow for creating a public game | 
        Mercury-Atlas 7 | 
        Christopher Peplin | 
        about 15 years old | 
      
      
         | 
        23 | 
        ✓resolved | 
        Design workflow for inviting user to a private/public multiplayer game | 
        Mercury-Atlas 7 | 
        Christopher Peplin | 
        about 15 years old | 
      
      
         | 
        70 | 
        ✓resolved | 
        Determine cost of an amount of fuel | 
        Gemini XII | 
        Christopher Peplin | 
        about 15 years old | 
      
      
         | 
        104 | 
        ✓resolved | 
        Determine demand for fuel at average operating level for all generators yesterday | 
        Apollo 4 | 
        Christopher Peplin | 
        about 15 years old | 
      
      
         | 
        73 | 
        ✓invalid | 
        Determine supply for each market | 
        Apollo 4 | 
        Christopher Peplin | 
        about 15 years old | 
      
      
         | 
        25 | 
        ✓resolved | 
        Diagram data model | 
        Mercury-Atlas 6 | 
        Christopher Peplin | 
        about 15 years old | 
      
      
         | 
        143 | 
        ✓resolved | 
        Discount capital costs if in RoR regulation | 
        Apollo 7 | 
        Christopher Peplin | 
        about 15 years old | 
      
      
         | 
        142 | 
        ✓resolved | 
        Display game time on web page | 
        Apollo 7 | 
        Christopher Peplin | 
        about 15 years old | 
      
      
         | 
        154 | 
        ✓resolved | 
        Display MC curve for today for a state | 
        Apollo 8 | 
        Christopher Peplin | 
        almost 16 years old | 
      
      
         | 
        139 | 
        hold | 
        Don't charge anybody anything if capacity doesn't meet load | 
        Future Work | 
        Christopher Peplin | 
        almost 16 years old | 
      
      
         | 
        61 | 
        ✓resolved | 
        Don't let a line point to the same city/state that it starts | 
        Gemini XI | 
        Christopher Peplin | 
        about 15 years old | 
      
      
         | 
        109 | 
        ✓resolved | 
        Drop average cap, generators should have only a peak capacity | 
        Apollo 7 | 
        Christopher Peplin | 
        about 15 years old | 
      
      
         | 
        102 | 
        ✓resolved | 
        Drop reactive power from spec | 
        Apollo 4 | 
        Christopher Peplin | 
        about 15 years old |