|  | 69 | ✓resolved | Figure out how much fuel a generated used since a point in time | Gemini XII | Christopher Peplin | about 15 years old | 
      
        |  | 70 | ✓resolved | Determine cost of an amount of fuel | Gemini XII | Christopher Peplin | about 15 years old | 
      
        |  | 76 | ✓resolved | Add initial market prices when a game is created | Gemini XII | Christopher Peplin | about 15 years old | 
      
        |  | 87 | ✓resolved | Construct system-wide MC curve, including all generators | Apollo 4 | Christopher Peplin | about 15 years old | 
      
        |  | 72 | ✓resolved | Update market prices based on fuel demand | Apollo 4 | Christopher Peplin | about 15 years old | 
      
        |  | 107 | ✓resolved | Create AverageOperatingLevel model to store average for a day | Apollo 4 | Christopher Peplin | about 15 years old | 
      
        |  | 110 | ✓resolved | MC should be with respect to 1MW, not 1 hour | Apollo 4 | Christopher Peplin | about 15 years old | 
      
        |  | 88 | ✓resolved | Set operating level automatically based on marginal cost curve and current demand | Apollo 4 | Christopher Peplin | about 15 years old | 
      
        |  | 73 | ✓invalid | Determine supply for each market | Apollo 4 | Christopher Peplin | about 15 years old | 
      
        |  | 53 | ✓resolved | Write controller tests for unauthorized access and player level access | Apollo 4 | Christopher Peplin | about 15 years old | 
      
        |  | 104 | ✓resolved | Determine demand for fuel at average operating level for all generators yesterday | Apollo 4 | Christopher Peplin | about 15 years old | 
      
        |  | 79 | ✓resolved | Modify page title helper to change browser page title | Apollo 4 | Christopher Peplin | about 15 years old | 
      
        |  | 105 | ✓resolved | Improve performance of Map creation (blocks are causing an explosion) | Apollo 4 | Christopher Peplin | about 15 years old | 
      
        |  | 77 | ✓resolved | Confirm that stepping each object individually will maintain consistency | Apollo 4 | Christopher Peplin | about 15 years old | 
      
        |  | 75 | ✓resolved | Add main 'step' method to Game | Apollo 4 | Christopher Peplin | about 15 years old | 
      
        |  | 112 | ✓resolved | Create special case for setting price if previous demand was 0 | Apollo 4 | Christopher Peplin | about 15 years old | 
      
        |  | 113 | ✓resolved | Scale fuel market x axis to not be individual units | Apollo 4 | Christopher Peplin | about 15 years old | 
      
        |  | 106 | ✓resolved | Certify all use of time respects TIME_SCALE in game | Apollo 4 | Christopher Peplin | about 15 years old | 
      
        |  | 80 | ✓resolved | Add 'stepped_at' attribute to technical component | Apollo 4 | Christopher Peplin | about 15 years old | 
      
        |  | 81 | ✓resolved | Add 'stepped_at' attribute to city | Apollo 4 | Christopher Peplin | about 15 years old | 
      
        |  | 82 | ✓resolved | Add 'stepped_at' attribute to state | Apollo 4 | Christopher Peplin | about 15 years old | 
      
        |  | 83 | ✓resolved | Add 'step' method to technical component | Apollo 4 | Christopher Peplin | about 15 years old | 
      
        |  | 84 | ✓resolved | Add 'step' method to city | Apollo 4 | Christopher Peplin | about 15 years old | 
      
        |  | 85 | ✓resolved | Add 'step' method to state | Apollo 4 | Christopher Peplin | about 15 years old | 
      
        |  | 89 | ✓resolved | Add method to Market to get average price across all games | Apollo 4 | Christopher Peplin | about 15 years old | 
      
        |  | 90 | ✓resolved | Rename 'average_price' field on Market to 'initial_price' to step out from under the new average_price method | Apollo 4 | Christopher Peplin | about 15 years old | 
      
        |  | 93 | ✓resolved | Charge generators' their city localized fuel price | Apollo 4 | Christopher Peplin | about 15 years old | 
      
        |  | 98 | ✓resolved | Attach blocks to a map after creating | Apollo 4 | Christopher Peplin | about 15 years old | 
      
        |  | 101 | ✓resolved | Convert separate Blip class to a simpler (and faster) customer count | Apollo 4 | Christopher Peplin | about 15 years old | 
      
        |  | 102 | ✓resolved | Drop reactive power from spec | Apollo 4 | Christopher Peplin | about 15 years old |