|
102 |
✓resolved |
Drop reactive power from spec |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
93 |
✓resolved |
Charge generators' their city localized fuel price |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
75 |
✓resolved |
Add main 'step' method to Game |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
90 |
✓resolved |
Rename 'average_price' field on Market to 'initial_price' to step out from under the new average_price method |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
89 |
✓resolved |
Add method to Market to get average price across all games |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
85 |
✓resolved |
Add 'step' method to state |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
84 |
✓resolved |
Add 'step' method to city |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
82 |
✓resolved |
Add 'stepped_at' attribute to state |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
81 |
✓resolved |
Add 'stepped_at' attribute to city |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
83 |
✓resolved |
Add 'step' method to technical component |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
80 |
✓resolved |
Add 'stepped_at' attribute to technical component |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
77 |
✓resolved |
Confirm that stepping each object individually will maintain consistency |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
53 |
✓resolved |
Write controller tests for unauthorized access and player level access |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
76 |
✓resolved |
Add initial market prices when a game is created |
Gemini XII |
Christopher Peplin |
about 14 years old |
|
70 |
✓resolved |
Determine cost of an amount of fuel |
Gemini XII |
Christopher Peplin |
about 14 years old |
|
71 |
✓resolved |
Deduct cost of all fuel used since a time from the state's cash |
Gemini XII |
Christopher Peplin |
about 14 years old |
|
69 |
✓resolved |
Figure out how much fuel a generated used since a point in time |
Gemini XII |
Christopher Peplin |
about 14 years old |
|
58 |
✓invalid |
Create fuel charge cycle algorithm |
Gemini XII |
Christopher Peplin |
about 14 years old |
|
66 |
✓resolved |
Default games to unlimited players |
Gemini X |
Christopher Peplin |
about 14 years old |
|
65 |
✓resolved |
Create model helper to get current state |
Gemini X |
Christopher Peplin |
about 14 years old |
|
61 |
✓resolved |
Don't let a line point to the same city/state that it starts |
Gemini XI |
Christopher Peplin |
about 14 years old |
|
39 |
✓resolved |
Method for determining the amount of time passed in a game |
Gemini XI |
Christopher Peplin |
about 14 years old |
|
64 |
✓resolved |
Add current cash attribute to state |
Gemini X |
Christopher Peplin |
about 14 years old |
|
68 |
✓resolved |
Create model helper to get min/max for a field |
Gemini X |
Christopher Peplin |
about 14 years old |
|
67 |
✓resolved |
Create slider view helper |
Gemini X |
Christopher Peplin |
about 14 years old |
|
38 |
✓invalid |
Write tests for economic objects |
Apollo 5 |
Christopher Peplin |
about 14 years old |
|
34 |
✓invalid |
Write tests for storage devices |
Apollo 5 |
Christopher Peplin |
about 14 years old |
|
31 |
✓invalid |
Write tests for map objects |
Apollo 5 |
Christopher Peplin |
about 14 years old |
|
42 |
✓resolved |
Add demand method to each zone |
Gemini XI |
Christopher Peplin |
about 14 years old |
|
33 |
✓invalid |
Write tests for lines |
Gemini X |
Christopher Peplin |
about 14 years old |