|
104 |
✓resolved |
Determine demand for fuel at average operating level for all generators yesterday |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
53 |
✓resolved |
Write controller tests for unauthorized access and player level access |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
88 |
✓resolved |
Set operating level automatically based on marginal cost curve and current demand |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
110 |
✓resolved |
MC should be with respect to 1MW, not 1 hour |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
107 |
✓resolved |
Create AverageOperatingLevel model to store average for a day |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
72 |
✓resolved |
Update market prices based on fuel demand |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
87 |
✓resolved |
Construct system-wide MC curve, including all generators |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
76 |
✓resolved |
Add initial market prices when a game is created |
Gemini XII |
Christopher Peplin |
about 14 years old |
|
70 |
✓resolved |
Determine cost of an amount of fuel |
Gemini XII |
Christopher Peplin |
about 14 years old |
|
69 |
✓resolved |
Figure out how much fuel a generated used since a point in time |
Gemini XII |
Christopher Peplin |
about 14 years old |
|
71 |
✓resolved |
Deduct cost of all fuel used since a time from the state's cash |
Gemini XII |
Christopher Peplin |
about 14 years old |
|
61 |
✓resolved |
Don't let a line point to the same city/state that it starts |
Gemini XI |
Christopher Peplin |
about 14 years old |
|
42 |
✓resolved |
Add demand method to each zone |
Gemini XI |
Christopher Peplin |
about 14 years old |
|
39 |
✓resolved |
Method for determining the amount of time passed in a game |
Gemini XI |
Christopher Peplin |
about 14 years old |
|
68 |
✓resolved |
Create model helper to get min/max for a field |
Gemini X |
Christopher Peplin |
about 14 years old |
|
67 |
✓resolved |
Create slider view helper |
Gemini X |
Christopher Peplin |
about 14 years old |
|
66 |
✓resolved |
Default games to unlimited players |
Gemini X |
Christopher Peplin |
about 14 years old |
|
65 |
✓resolved |
Create model helper to get current state |
Gemini X |
Christopher Peplin |
about 14 years old |
|
64 |
✓resolved |
Add current cash attribute to state |
Gemini X |
Christopher Peplin |
about 14 years old |
|
48 |
✓resolved |
Write views for basic CRUD operations, no styling |
Gemini IX-A |
Christopher Peplin |
about 14 years old |
|
52 |
✓resolved |
Write controller tests for admin indices - should list game wide stats |
Gemini IX-A |
Christopher Peplin |
about 14 years old |
|
40 |
✓resolved |
Add 'last updated' field to game |
Gemini V |
Christopher Peplin |
about 14 years old |
|
59 |
✓resolved |
Add URLs relying on current game in cookie |
Gemini IV |
Christopher Peplin |
about 14 years old |
|
57 |
✓resolved |
Rename region to state, zone to city |
Gemini IV |
Christopher Peplin |
about 14 years old |
|
56 |
✓resolved |
Set game in cookie to simplify URLs (but don't delete them) |
Gemini IV |
Christopher Peplin |
about 14 years old |
|
51 |
✓resolved |
Simplify repairs if they truly are meant for all technical components |
Gemini IV |
Christopher Peplin |
about 14 years old |
|
50 |
✓resolved |
Simplify contract controller and models |
Gemini IV |
Christopher Peplin |
about 14 years old |
|
47 |
✓resolved |
Write controllers for basic CRUD operations |
Gemini III |
Christopher Peplin |
about 14 years old |
|
46 |
✓resolved |
Tests for views for model management |
Gemini III |
Christopher Peplin |
about 14 years old |
|
54 |
✓resolved |
Hook up login system |
Gemini III |
Christopher Peplin |
about 14 years old |