|
77 |
✓resolved |
Confirm that stepping each object individually will maintain consistency |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
76 |
✓resolved |
Add initial market prices when a game is created |
Gemini XII |
Christopher Peplin |
about 14 years old |
|
75 |
✓resolved |
Add main 'step' method to Game |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
72 |
✓resolved |
Update market prices based on fuel demand |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
71 |
✓resolved |
Deduct cost of all fuel used since a time from the state's cash |
Gemini XII |
Christopher Peplin |
about 14 years old |
|
70 |
✓resolved |
Determine cost of an amount of fuel |
Gemini XII |
Christopher Peplin |
about 14 years old |
|
69 |
✓resolved |
Figure out how much fuel a generated used since a point in time |
Gemini XII |
Christopher Peplin |
about 14 years old |
|
68 |
✓resolved |
Create model helper to get min/max for a field |
Gemini X |
Christopher Peplin |
about 14 years old |
|
67 |
✓resolved |
Create slider view helper |
Gemini X |
Christopher Peplin |
about 14 years old |
|
66 |
✓resolved |
Default games to unlimited players |
Gemini X |
Christopher Peplin |
about 14 years old |
|
65 |
✓resolved |
Create model helper to get current state |
Gemini X |
Christopher Peplin |
about 14 years old |
|
64 |
✓resolved |
Add current cash attribute to state |
Gemini X |
Christopher Peplin |
about 14 years old |
|
63 |
✓resolved |
Warn user when switching or leaving a game |
Apollo 10 |
Christopher Peplin |
about 14 years old |
|
62 |
✓resolved |
Add AJAX buttons to join/switch/leave games |
Apollo 10 |
Christopher Peplin |
about 14 years old |
|
61 |
✓resolved |
Don't let a line point to the same city/state that it starts |
Gemini XI |
Christopher Peplin |
about 14 years old |
|
59 |
✓resolved |
Add URLs relying on current game in cookie |
Gemini IV |
Christopher Peplin |
about 14 years old |
|
57 |
✓resolved |
Rename region to state, zone to city |
Gemini IV |
Christopher Peplin |
about 14 years old |
|
56 |
✓resolved |
Set game in cookie to simplify URLs (but don't delete them) |
Gemini IV |
Christopher Peplin |
about 14 years old |
|
55 |
✓resolved |
Implement map rendering |
Apollo 8 |
Christopher Peplin |
about 14 years old |
|
54 |
✓resolved |
Hook up login system |
Gemini III |
Christopher Peplin |
about 14 years old |
|
53 |
✓resolved |
Write controller tests for unauthorized access and player level access |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
52 |
✓resolved |
Write controller tests for admin indices - should list game wide stats |
Gemini IX-A |
Christopher Peplin |
about 14 years old |
|
51 |
✓resolved |
Simplify repairs if they truly are meant for all technical components |
Gemini IV |
Christopher Peplin |
about 14 years old |
|
50 |
✓resolved |
Simplify contract controller and models |
Gemini IV |
Christopher Peplin |
about 14 years old |
|
49 |
✓resolved |
Make URLs hackable in web interface |
Mercury-Atlas 11 |
Christopher Peplin |
about 14 years old |
|
48 |
✓resolved |
Write views for basic CRUD operations, no styling |
Gemini IX-A |
Christopher Peplin |
about 14 years old |
|
47 |
✓resolved |
Write controllers for basic CRUD operations |
Gemini III |
Christopher Peplin |
about 14 years old |
|
46 |
✓resolved |
Tests for views for model management |
Gemini III |
Christopher Peplin |
about 14 years old |
|
44 |
✓resolved |
Add route specs |
Mercury-Atlas 11 |
Christopher Peplin |
about 14 years old |
|
43 |
✓resolved |
Add tests for controllers for models |
Mercury-Atlas 12 |
Christopher Peplin |
about 14 years old |