|
91 |
✓resolved |
Change market price in a city based on block makeup |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
92 |
new |
Generate random fuel events that have one-time effects on fuel market prices |
Future Work |
Christopher Peplin |
about 14 years old |
|
93 |
✓resolved |
Charge generators' their city localized fuel price |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
94 |
new |
Flesh out ranked attributes for generator types |
Future Work |
Christopher Peplin |
almost 14 years old |
|
95 |
new |
Flesh out ranked attributes for line types |
Future Work |
Christopher Peplin |
almost 14 years old |
|
96 |
✓invalid |
Flesh out ranked attributes for storage device types |
Apollo 10 |
Christopher Peplin |
almost 14 years old |
|
97 |
✓resolved |
Pay out customer payments based on demand * MC intersection |
Apollo 7 |
Christopher Peplin |
about 14 years old |
|
98 |
✓resolved |
Attach blocks to a map after creating |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
99 |
✓resolved |
Cache fuel indicides in a new city on creation |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
100 |
✓resolved |
Market should ask City for its fuel indices when calculating local price |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
101 |
✓resolved |
Convert separate Blip class to a simpler (and faster) customer count |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
102 |
✓resolved |
Drop reactive power from spec |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
103 |
new |
Set fuel indicies, elevation, water, etc. from a global perspective |
Future Work |
Christopher Peplin |
almost 14 years old |
|
104 |
✓resolved |
Determine demand for fuel at average operating level for all generators yesterday |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
105 |
✓resolved |
Improve performance of Map creation (blocks are causing an explosion) |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
106 |
✓resolved |
Certify all use of time respects TIME_SCALE in game |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
107 |
✓resolved |
Create AverageOperatingLevel model to store average for a day |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
108 |
✓resolved |
Update/create AverageOpeartingLevel for a technical component when operating level changes |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
109 |
✓resolved |
Drop average cap, generators should have only a peak capacity |
Apollo 7 |
Christopher Peplin |
almost 15 years old |
|
110 |
✓resolved |
MC should be with respect to 1MW, not 1 hour |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
111 |
✓resolved |
Leaving a game should delete the state |
Apollo 7 |
Christopher Peplin |
almost 15 years old |
|
112 |
✓resolved |
Create special case for setting price if previous demand was 0 |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
113 |
✓resolved |
Scale fuel market x axis to not be individual units |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
114 |
✓resolved |
Clear market according to estimated peak power |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
115 |
✓resolved |
State should know estimated peak power |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
116 |
✓resolved |
Demand should scale with number of customers |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
117 |
✓resolved |
Support asking for closest fuel price to a certain time |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
118 |
✓resolved |
Instead of storing load profiles as hourly values, store the final scaling factor for a base equation |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
119 |
✓resolved |
Remove manual operating level attribute |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
120 |
new |
Respect minimum generation level for generators when calculating MC |
Future Work |
Christopher Peplin |
about 14 years old |