|
81 |
✓resolved |
Add 'stepped_at' attribute to city |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
82 |
✓resolved |
Add 'stepped_at' attribute to state |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
83 |
✓resolved |
Add 'step' method to technical component |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
84 |
✓resolved |
Add 'step' method to city |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
85 |
✓resolved |
Add 'step' method to state |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
147 |
✓resolved |
Implement switch game button |
Apollo 7 |
Christopher Peplin |
about 14 years old |
|
87 |
✓resolved |
Construct system-wide MC curve, including all generators |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
69 |
✓resolved |
Figure out how much fuel a generated used since a point in time |
Gemini XII |
Christopher Peplin |
about 14 years old |
|
70 |
✓resolved |
Determine cost of an amount of fuel |
Gemini XII |
Christopher Peplin |
about 14 years old |
|
88 |
✓resolved |
Set operating level automatically based on marginal cost curve and current demand |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
43 |
✓resolved |
Add tests for controllers for models |
Mercury-Atlas 12 |
Christopher Peplin |
about 14 years old |
|
71 |
✓resolved |
Deduct cost of all fuel used since a time from the state's cash |
Gemini XII |
Christopher Peplin |
about 14 years old |
|
89 |
✓resolved |
Add method to Market to get average price across all games |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
3 |
✓resolved |
Design single player scoring algorithm |
Mercury-Redstone 4 |
Christopher Peplin |
about 14 years old |
|
30 |
✓resolved |
Design workflow and data models for growing the region |
Mercury-Atlas 7 |
Christopher Peplin |
about 14 years old |
|
72 |
✓resolved |
Update market prices based on fuel demand |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
4 |
✓resolved |
Design multiplayer scoring algorithm |
Mercury-Redstone 4 |
Christopher Peplin |
about 14 years old |
|
90 |
✓resolved |
Rename 'average_price' field on Market to 'initial_price' to step out from under the new average_price method |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
98 |
✓resolved |
Attach blocks to a map after creating |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
5 |
✓resolved |
Design single player game ranking |
Mercury-Redstone 4 |
Christopher Peplin |
about 14 years old |
|
91 |
✓resolved |
Change market price in a city based on block makeup |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
6 |
✓resolved |
Design multiplayer, shared ranking algorithm |
Mercury-Redstone 4 |
Christopher Peplin |
about 14 years old |
|
7 |
✓resolved |
Design multiplayer scoring incentives |
Mercury-Redstone 4 |
Christopher Peplin |
about 14 years old |
|
8 |
✓resolved |
Design single player scoring incentives |
Mercury-Redstone 4 |
Christopher Peplin |
about 14 years old |
|
104 |
✓resolved |
Determine demand for fuel at average operating level for all generators yesterday |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
109 |
✓resolved |
Drop average cap, generators should have only a peak capacity |
Apollo 7 |
Christopher Peplin |
about 14 years old |
|
110 |
✓resolved |
MC should be with respect to 1MW, not 1 hour |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
93 |
✓resolved |
Charge generators' their city localized fuel price |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
105 |
✓resolved |
Improve performance of Map creation (blocks are causing an explosion) |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
9 |
✓resolved |
Decide on generator types |
Mercury-Atlas 6 |
Christopher Peplin |
about 14 years old |