Threephase Threephase

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# State Title Milestone Assigned to Age ↓
44 ✓resolved Add route specs Mercury-Atlas 11 Christopher Peplin almost 15 years old
37 ✓resolved Write database migrations for economic components Mercury-Atlas 8 Christopher Peplin almost 15 years old
36 ✓resolved Write database migrations for map components Mercury-Atlas 8 Christopher Peplin almost 15 years old
35 ✓resolved Write database migrations for technical components Mercury-Atlas 8 Christopher Peplin almost 15 years old
26 ✓resolved Choose map generation algorithm Mercury-Atlas 8 Christopher Peplin almost 15 years old
30 ✓resolved Design workflow and data models for growing the region Mercury-Atlas 7 Christopher Peplin almost 15 years old
29 ✓resolved Design contract parameters and data model Mercury-Atlas 7 Christopher Peplin almost 15 years old
24 ✓resolved Decide on best database backend Mercury-Atlas 8 Christopher Peplin almost 15 years old
23 ✓resolved Design workflow for inviting user to a private/public multiplayer game Mercury-Atlas 7 Christopher Peplin almost 15 years old
22 ✓resolved Design workflow for creating a public game Mercury-Atlas 7 Christopher Peplin almost 15 years old
28 ✓resolved Revisit real-time behavior Mercury-Atlas 6 Christopher Peplin almost 15 years old
27 ✓resolved Decide if a background daemon is required Mercury-Atlas 6 Christopher Peplin almost 15 years old
25 ✓resolved Diagram data model Mercury-Atlas 6 Christopher Peplin almost 15 years old
21 ✓resolved Design relationship between user and a map region Mercury-Atlas 7 Christopher Peplin almost 15 years old
20 ✓resolved Design relationship between user account and a game Mercury-Atlas 7 Christopher Peplin almost 15 years old
19 ✓resolved Design parameters for a multiplayer's region Mercury-Atlas 6 Christopher Peplin almost 15 years old
18 ✓resolved Decide object for a player in a multiplayer game Mercury-Atlas 6 Christopher Peplin almost 15 years old
16 ✓resolved Design map zone parameters Mercury-Atlas 6 Christopher Peplin almost 15 years old
15 ✓resolved Decide on map objects Mercury-Atlas 6 Christopher Peplin almost 15 years old
17 ✓resolved Design map node parameters Mercury-Atlas 6 Christopher Peplin almost 15 years old
13 ✓resolved Decide on storage types Mercury-Atlas 6 Christopher Peplin almost 15 years old
11 ✓resolved Decide on line types Mercury-Atlas 6 Christopher Peplin almost 15 years old
9 ✓resolved Decide on generator types Mercury-Atlas 6 Christopher Peplin almost 15 years old
14 ✓resolved Design storage parameters Mercury-Atlas 6 Christopher Peplin almost 15 years old
12 ✓resolved Design line parameters Mercury-Atlas 6 Christopher Peplin almost 15 years old
10 ✓resolved Design generator parameters Mercury-Atlas 6 Christopher Peplin almost 15 years old
8 ✓resolved Design single player scoring incentives Mercury-Redstone 4 Christopher Peplin almost 15 years old
7 ✓resolved Design multiplayer scoring incentives Mercury-Redstone 4 Christopher Peplin almost 15 years old
6 ✓resolved Design multiplayer, shared ranking algorithm Mercury-Redstone 4 Christopher Peplin almost 15 years old
5 ✓resolved Design single player game ranking Mercury-Redstone 4 Christopher Peplin almost 15 years old
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