Use Game's time_since method everywhere time delta is used
Reported by Christopher Peplin | November 1st, 2010 @ 12:23 AM | in Apollo 7
If we are going to updated price once per 10 minutes, say, that has to scale with the game speed. If the game speed means 10 real-time seconds equals 10 game-time minutes, that update should happen every 10 seconds.
Comments and changes to this ticket
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Christopher Peplin November 2nd, 2010 @ 01:46 AM
- State changed from new to in-progress
- Milestone order changed from 18 to 0
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Christopher Peplin November 2nd, 2010 @ 03:13 AM
- Milestone changed from Apollo 6 to Apollo 7
- Milestone order changed from 6 to 0
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Christopher Peplin November 3rd, 2010 @ 02:36 PM
- State changed from in-progress to resolved
(from [cc57b248c9f17a910910aa043ce2bbc324474cb6]) Use game time everywhere.
Fixed #129.
https://github.com/peplin/threephase/commit/cc57b248c9f17a910910aa0... -
Christopher Peplin November 3rd, 2010 @ 02:55 PM
- Milestone order changed from 3 to 0
(from [0e0fe4db6e32a96459a3757629fc48322d9ae257]) Use game time everywhere.
Fixed #129.
https://github.com/peplin/threephase/commit/0e0fe4db6e32a96459a3757...
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Referenced by
- 129 Use Game's time_since method everywhere time delta is used Fixed #129. https://github.com/peplin/threephase/commit/c...
- 129 Use Game's time_since method everywhere time delta is used Fixed #129. https://github.com/peplin/threephase/commit/0...