|
94 |
new |
Flesh out ranked attributes for generator types |
Future Work |
Christopher Peplin |
almost 14 years old |
|
95 |
new |
Flesh out ranked attributes for line types |
Future Work |
Christopher Peplin |
almost 14 years old |
|
148 |
new |
Crossing day line as many time as will happen in an accelerated game may screw up some calculatinos |
Future Work |
Christopher Peplin |
almost 14 years old |
|
103 |
new |
Set fuel indicies, elevation, water, etc. from a global perspective |
Future Work |
Christopher Peplin |
almost 14 years old |
|
134 |
new |
Add websockets for updating cash |
Future Work |
Christopher Peplin |
almost 14 years old |
|
136 |
new |
Implement DCOPF for calculating LMPs |
Future Work |
Christopher Peplin |
almost 14 years old |
|
60 |
new |
Allow updating of city name |
Future Work |
Christopher Peplin |
almost 14 years old |
|
41 |
new |
Add models for public game shards |
Future Work |
Christopher Peplin |
almost 14 years old |
|
152 |
new |
Make sure we do something with each game parameter |
Future Work |
Christopher Peplin |
almost 14 years old |
|
139 |
hold |
Don't charge anybody anything if capacity doesn't meet load |
Future Work |
Christopher Peplin |
almost 14 years old |
|
149 |
new |
Use JS to automatically set capacity limits based on the instance type selected |
Future Work |
Christopher Peplin |
almost 15 years old |
|
92 |
new |
Generate random fuel events that have one-time effects on fuel market prices |
Future Work |
Christopher Peplin |
about 14 years old |
|
120 |
new |
Respect minimum generation level for generators when calculating MC |
Future Work |
Christopher Peplin |
about 14 years old |
|
74 |
new |
Randomly determine if a research advancement should happen |
Future Work |
Christopher Peplin |
about 14 years old |
|
62 |
✓resolved |
Add AJAX buttons to join/switch/leave games |
Apollo 10 |
Christopher Peplin |
almost 14 years old |
|
63 |
✓resolved |
Warn user when switching or leaving a game |
Apollo 10 |
Christopher Peplin |
almost 14 years old |
|
96 |
✓invalid |
Flesh out ranked attributes for storage device types |
Apollo 10 |
Christopher Peplin |
almost 14 years old |
|
154 |
✓resolved |
Display MC curve for today for a state |
Apollo 8 |
Christopher Peplin |
almost 14 years old |
|
153 |
✓resolved |
Once-over of UI colors |
Apollo 8 |
Christopher Peplin |
almost 14 years old |
|
55 |
✓resolved |
Implement map rendering |
Apollo 8 |
Christopher Peplin |
almost 14 years old |
|
133 |
✓resolved |
Create Resque tasks for stepping elements |
Apollo 8 |
Christopher Peplin |
almost 14 years old |
|
137 |
new |
Add manual 'step' button for admins |
Apollo 8 |
Christopher Peplin |
almost 14 years old |
|
151 |
✓resolved |
Link the header bar state URL to state & map view |
Apollo 7 |
Christopher Peplin |
almost 14 years old |
|
150 |
✓wontfix |
Rename game to 'country' in views |
Apollo 7 |
Christopher Peplin |
almost 14 years old |
|
109 |
✓resolved |
Drop average cap, generators should have only a peak capacity |
Apollo 7 |
Christopher Peplin |
almost 15 years old |
|
145 |
✓resolved |
Change MC curve to actually be AC curve |
Apollo 7 |
Christopher Peplin |
almost 15 years old |
|
141 |
✓invalid |
Change find_by_day to use game time attribute |
Apollo 7 |
Christopher Peplin |
almost 15 years old |
|
140 |
✓invalid |
Before save on all models (and before create), set updated_at/created_at_game_time |
Apollo 7 |
Christopher Peplin |
almost 15 years old |
|
142 |
✓resolved |
Display game time on web page |
Apollo 7 |
Christopher Peplin |
almost 15 years old |
|
129 |
✓resolved |
Use Game's time_since method everywhere time delta is used |
Apollo 7 |
Christopher Peplin |
almost 15 years old |