|
108 |
✓resolved |
Update/create AverageOpeartingLevel for a technical component when operating level changes |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
18 |
✓resolved |
Decide object for a player in a multiplayer game |
Mercury-Atlas 6 |
Christopher Peplin |
about 14 years old |
|
66 |
✓resolved |
Default games to unlimited players |
Gemini X |
Christopher Peplin |
about 14 years old |
|
19 |
✓resolved |
Design parameters for a multiplayer's region |
Mercury-Atlas 6 |
Christopher Peplin |
about 14 years old |
|
20 |
✓resolved |
Design relationship between user account and a game |
Mercury-Atlas 7 |
Christopher Peplin |
about 14 years old |
|
21 |
✓resolved |
Design relationship between user and a map region |
Mercury-Atlas 7 |
Christopher Peplin |
about 14 years old |
|
97 |
✓resolved |
Pay out customer payments based on demand * MC intersection |
Apollo 7 |
Christopher Peplin |
about 14 years old |
|
142 |
✓resolved |
Display game time on web page |
Apollo 7 |
Christopher Peplin |
about 14 years old |
|
67 |
✓resolved |
Create slider view helper |
Gemini X |
Christopher Peplin |
about 14 years old |
|
68 |
✓resolved |
Create model helper to get min/max for a field |
Gemini X |
Christopher Peplin |
about 14 years old |
|
143 |
✓resolved |
Discount capital costs if in RoR regulation |
Apollo 7 |
Christopher Peplin |
about 14 years old |
|
22 |
✓resolved |
Design workflow for creating a public game |
Mercury-Atlas 7 |
Christopher Peplin |
about 14 years old |
|
144 |
✓resolved |
Update display of time scale to reflect new 1-200 scale |
Apollo 7 |
Christopher Peplin |
about 14 years old |
|
23 |
✓resolved |
Design workflow for inviting user to a private/public multiplayer game |
Mercury-Atlas 7 |
Christopher Peplin |
about 14 years old |
|
123 |
✓resolved |
Graph of generator's average operating level operating level over time |
Apollo 7 |
Christopher Peplin |
about 14 years old |
|
49 |
✓resolved |
Make URLs hackable in web interface |
Mercury-Atlas 11 |
Christopher Peplin |
about 14 years old |
|
145 |
✓resolved |
Change MC curve to actually be AC curve |
Apollo 7 |
Christopher Peplin |
about 14 years old |
|
124 |
✓resolved |
Add HistoricalPeakDemand model attached to cities |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
25 |
✓resolved |
Diagram data model |
Mercury-Atlas 6 |
Christopher Peplin |
about 14 years old |
|
26 |
✓resolved |
Choose map generation algorithm |
Mercury-Atlas 8 |
Christopher Peplin |
about 14 years old |
|
125 |
✓resolved |
Add method to calculate historical peak demand at a time to game, state and city |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
24 |
✓resolved |
Decide on best database backend |
Mercury-Atlas 8 |
Christopher Peplin |
about 14 years old |
|
126 |
✓resolved |
Add MarginalPrice model to City |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
127 |
✓resolved |
Graph marginal cost of generator over time |
Apollo 7 |
Christopher Peplin |
about 14 years old |
|
27 |
✓resolved |
Decide if a background daemon is required |
Mercury-Atlas 6 |
Christopher Peplin |
about 14 years old |
|
128 |
✓resolved |
Show average historical MP over time for both Game and State |
Apollo 7 |
Christopher Peplin |
about 14 years old |
|
129 |
✓resolved |
Use Game's time_since method everywhere time delta is used |
Apollo 7 |
Christopher Peplin |
about 14 years old |
|
50 |
✓resolved |
Simplify contract controller and models |
Gemini IV |
Christopher Peplin |
about 14 years old |
|
51 |
✓resolved |
Simplify repairs if they truly are meant for all technical components |
Gemini IV |
Christopher Peplin |
about 14 years old |
|
28 |
✓resolved |
Revisit real-time behavior |
Mercury-Atlas 6 |
Christopher Peplin |
about 14 years old |