|
49 |
✓resolved |
Make URLs hackable in web interface |
Mercury-Atlas 11 |
Christopher Peplin |
about 14 years old |
|
145 |
✓resolved |
Change MC curve to actually be AC curve |
Apollo 7 |
Christopher Peplin |
almost 15 years old |
|
124 |
✓resolved |
Add HistoricalPeakDemand model attached to cities |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
25 |
✓resolved |
Diagram data model |
Mercury-Atlas 6 |
Christopher Peplin |
about 14 years old |
|
26 |
✓resolved |
Choose map generation algorithm |
Mercury-Atlas 8 |
Christopher Peplin |
about 14 years old |
|
125 |
✓resolved |
Add method to calculate historical peak demand at a time to game, state and city |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
24 |
✓resolved |
Decide on best database backend |
Mercury-Atlas 8 |
Christopher Peplin |
about 14 years old |
|
126 |
✓resolved |
Add MarginalPrice model to City |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
127 |
✓resolved |
Graph marginal cost of generator over time |
Apollo 7 |
Christopher Peplin |
almost 14 years old |
|
27 |
✓resolved |
Decide if a background daemon is required |
Mercury-Atlas 6 |
Christopher Peplin |
about 14 years old |
|
128 |
✓resolved |
Show average historical MP over time for both Game and State |
Apollo 7 |
Christopher Peplin |
almost 14 years old |
|
129 |
✓resolved |
Use Game's time_since method everywhere time delta is used |
Apollo 7 |
Christopher Peplin |
almost 15 years old |
|
50 |
✓resolved |
Simplify contract controller and models |
Gemini IV |
Christopher Peplin |
about 14 years old |
|
51 |
✓resolved |
Simplify repairs if they truly are meant for all technical components |
Gemini IV |
Christopher Peplin |
about 14 years old |
|
28 |
✓resolved |
Revisit real-time behavior |
Mercury-Atlas 6 |
Christopher Peplin |
about 14 years old |
|
52 |
✓resolved |
Write controller tests for admin indices - should list game wide stats |
Gemini IX-A |
Christopher Peplin |
about 14 years old |
|
53 |
✓resolved |
Write controller tests for unauthorized access and player level access |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
54 |
✓resolved |
Hook up login system |
Gemini III |
Christopher Peplin |
about 14 years old |
|
112 |
✓resolved |
Create special case for setting price if previous demand was 0 |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
113 |
✓resolved |
Scale fuel market x axis to not be individual units |
Apollo 4 |
Christopher Peplin |
about 14 years old |
|
39 |
✓resolved |
Method for determining the amount of time passed in a game |
Gemini XI |
Christopher Peplin |
about 14 years old |
|
40 |
✓resolved |
Add 'last updated' field to game |
Gemini V |
Christopher Peplin |
about 14 years old |
|
130 |
✓resolved |
Change customer billing algorithm if reg. type is RoR |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
131 |
✓resolved |
Allow ordering generators by bid price instead of just marginal cost |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
132 |
✓resolved |
Add Resque to project |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
133 |
✓resolved |
Create Resque tasks for stepping elements |
Apollo 8 |
Christopher Peplin |
almost 14 years old |
|
114 |
✓resolved |
Clear market according to estimated peak power |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
115 |
✓resolved |
State should know estimated peak power |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
116 |
✓resolved |
Demand should scale with number of customers |
Apollo 6 |
Christopher Peplin |
about 14 years old |
|
117 |
✓resolved |
Support asking for closest fuel price to a certain time |
Apollo 6 |
Christopher Peplin |
about 14 years old |