|  | 94 | new | Flesh out ranked attributes for generator types | Future Work | Christopher Peplin | almost 15 years old | 
      
        |  | 95 | new | Flesh out ranked attributes for line types | Future Work | Christopher Peplin | almost 15 years old | 
      
        |  | 148 | new | Crossing day line as many time as will happen in an accelerated game may screw up some calculatinos | Future Work | Christopher Peplin | almost 15 years old | 
      
        |  | 103 | new | Set fuel indicies, elevation, water, etc. from a global perspective | Future Work | Christopher Peplin | almost 15 years old | 
      
        |  | 134 | new | Add websockets for updating cash | Future Work | Christopher Peplin | almost 15 years old | 
      
        |  | 136 | new | Implement DCOPF for calculating LMPs | Future Work | Christopher Peplin | almost 15 years old | 
      
        |  | 60 | new | Allow updating of city name | Future Work | Christopher Peplin | almost 15 years old | 
      
        |  | 41 | new | Add models for public game shards | Future Work | Christopher Peplin | almost 15 years old | 
      
        |  | 152 | new | Make sure we do something with each game parameter | Future Work | Christopher Peplin | almost 15 years old | 
      
        |  | 139 | hold | Don't charge anybody anything if capacity doesn't meet load | Future Work | Christopher Peplin | almost 15 years old | 
      
        |  | 149 | new | Use JS to automatically set capacity limits based on the instance type selected | Future Work | Christopher Peplin | almost 16 years old | 
      
        |  | 92 | new | Generate random fuel events that have one-time effects on fuel market prices | Future Work | Christopher Peplin | about 15 years old | 
      
        |  | 120 | new | Respect minimum generation level for generators when calculating MC | Future Work | Christopher Peplin | about 15 years old | 
      
        |  | 74 | new | Randomly determine if a research advancement should happen | Future Work | Christopher Peplin | about 15 years old | 
      
        |  | 62 | ✓resolved | Add AJAX buttons to join/switch/leave games | Apollo 10 | Christopher Peplin | almost 15 years old | 
      
        |  | 63 | ✓resolved | Warn user when switching or leaving a game | Apollo 10 | Christopher Peplin | almost 15 years old | 
      
        |  | 96 | ✓invalid | Flesh out ranked attributes for storage device types | Apollo 10 | Christopher Peplin | almost 15 years old | 
      
        |  | 154 | ✓resolved | Display MC curve for today for a state | Apollo 8 | Christopher Peplin | almost 15 years old | 
      
        |  | 153 | ✓resolved | Once-over of UI colors | Apollo 8 | Christopher Peplin | almost 15 years old | 
      
        |  | 55 | ✓resolved | Implement map rendering | Apollo 8 | Christopher Peplin | almost 15 years old | 
      
        |  | 133 | ✓resolved | Create Resque tasks for stepping elements | Apollo 8 | Christopher Peplin | almost 15 years old | 
      
        |  | 137 | new | Add manual 'step' button for admins | Apollo 8 | Christopher Peplin | almost 15 years old | 
      
        |  | 151 | ✓resolved | Link the header bar state URL to state & map view | Apollo 7 | Christopher Peplin | almost 15 years old | 
      
        |  | 150 | ✓wontfix | Rename game to 'country' in views | Apollo 7 | Christopher Peplin | almost 15 years old | 
      
        |  | 109 | ✓resolved | Drop average cap, generators should have only a peak capacity | Apollo 7 | Christopher Peplin | almost 16 years old | 
      
        |  | 145 | ✓resolved | Change MC curve to actually be AC curve | Apollo 7 | Christopher Peplin | almost 16 years old | 
      
        |  | 141 | ✓invalid | Change find_by_day to use game time attribute | Apollo 7 | Christopher Peplin | almost 16 years old | 
      
        |  | 140 | ✓invalid | Before save on all models (and before create), set updated_at/created_at_game_time | Apollo 7 | Christopher Peplin | almost 16 years old | 
      
        |  | 142 | ✓resolved | Display game time on web page | Apollo 7 | Christopher Peplin | almost 16 years old | 
      
        |  | 129 | ✓resolved | Use Game's time_since method everywhere time delta is used | Apollo 7 | Christopher Peplin | almost 16 years old |